
Substance: ExportPreset was added to the ProceduralMaterialInspector's context menu. Substance: SubstanceImporter.ExportBitmaps is now public. Substance: Substance textures cached to disk/flash are now LZ4-compressed, old caches are discarded. SceneManagement: Added SceneManager.UnloadScene(Scene) making it easier to unload a scene if you already have a reference to it. RuntimeInitializeOnLoad now fires more consistently when entering playmode in the Editor and playing at Runtime. This is useful when running in single-player or offline mode, but as a Network Host. Networking: Added dontListen flag to NetworkServer. Networking: Added a warning for NetworkIdentity on child game objects. JsonUtility: Serialize Color32 fields as separate RGBA values instead of a binary blob. iOS: Use new Game Center APIs when possible. IL2CPP: Added support for the MethodImplOptions.NoInlining option to prevent methods in the generated C++ code from being inlined. Graphics: Added client/worker multithreaded rendering support to OS X Metal. This is mostly visible when using deferred rendering.
Graphics: Optimized performance of setting up shader blend/depth/raster/stencil states.All VR Players are now forced to Run in the background.
VR: Added support for VR Application Focus. Analytics: Added support for fetching GoogleAdsId via new API RequestAdvertisingIdentifierAsync.